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Which Programming Language?


So what is a programming language anyway
Programming Languages are how people give instructions to the computer.
Puppy has a few built-in, and more can be added

Overview of Languages included in Puppy
-- other languages in Puppy devx.sfs are Bacon, C++, Vala and Genie

Different Types of Languages

The code that a computer executes is binary, 0's and 1's. Humans have great difficulty creating such code directly so we use programming languages to create the binary code.
Assembler is a symbolic language humans use to represent each computer instruction, one at a time, which is translated into binary code
Macro Assembler uses more powerful constructions that can generate multiple machine instructions from one line of code
Interpreters are high level languages that are translated and executed line-by-line. This is a quick way to develop a program, but the execution is not as efficient. (examples are Java, Ruby, and Python)
Compilers are high level languages that are translated into computer code for later execution. (examples are C, C++, Fortran and compiled BASIC's) Compiling Help
The development process may be slower and more tedious, but this maximizes execution speed.
Shell Scripting Languages are not compiled and are a subset of Interpreted Languages. They are used throughout puppy for many tasks and programs. (examples Bash, Ash)

Common Languages

C and C++ are the core languages used for writing Linux itself.

Other Languages

Puppy used Murga Lua starting in 2.16 for a few versions to include a potential control panel.
  • LuaProgramming MurgaLua is a scripting language that provides nice GUI's, Networking, Databases & XML in a small runtime (about 500k).
  • Lua makes it easy to create rich applications easily (preferably with a GUI builder)
  • Lua can deploy to both Linux and Windows with no changes to the code.
  • Lua isn't a completely cryptic and propriety language.

Examples of Programming Languages (mostly in Puppy)

PuppyBASIC - PuppyBackground, PBcdripper, Puppysearch, PBrename
TclTk Tcl/tk - Tkdvd, Pvolume, TKmines, TKdiff
Perl program using Gtk: http://www.murga.org/~puppy/viewtopic.php?t=3755
Java - jrisk.pup Shell Scripting - Puppy makes intensive usage of the scripting capabilities of the bash-shell.
examples: Network wizard, Pmount, Soxgui, Grafburn, Pfind, Pbackup
C with GTK1 - Gcrontab, Gtkfind, Gtksee, Dillo, SSH gui, Turma, uxplor, xpdq, Xproc.
http://www.murga.org/~puppy/viewtopic.php?t=11778

Contributing to Puppy

Currently there is no formal method to contribute code to Puppy. If you want to contribute code just make a post on the forum.

Getting Started Actually Programming in Puppy

If you want to program in C then you will need devx_.sfs in just click on GNU compiler devx in Puppy 5.3.1 Slickpet
See Compiling for more info about setting up your environment.
PuppyBasic - you're pretty much all set, just check the PuppyBasic page for more help

IDEs: (Integrated Development Environments)
KDE has Kdevelop
http://www.kdevelop.org/
Unfortunately, KDE is quite huge, so not by default in Puppy.
This might be a good alternative (no package yet):
http://women.kde.org/articles/tutorials/kdevelop3/
Qt Designer can use QT without the additional KDE libraries.
KDE is a desktop based on QT, but also requiring additional libraries.
An example for a QT application without KDE libraries is the web browser Opera.

A "classic" way to write programs for Puppy would be C / Gtk.
Tutorials see http://gtk.org
There also is a "visual" tool:
http://glade.gnome.org/ which is in the devx
An enhanced editor/IDE without visual designer:

http://www.murga.org/~puppy/viewtopic.php?t=9077&highlight=mingw
http://www.murga.org/~puppy/viewtopic.php?t=4413

for a gui designer for tcl there's visual tcl:
http://vtcl.sourceforge.net/


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